/*
 * Full-window layout for the desktop web build.
 *
 * The engine sets #GameDiv's inline width/height in CSS pixels on every window
 * resize, so this file only has to make sure nothing around the frame can add
 * scrollbars (the stock Cocos style.css puts a 5px border + shadow on #GameDiv,
 * which would overflow a 100vw frame) and that the page itself never scrolls.
 */

html,
body {
  width: 100%;
  height: 100%;
  padding: 0;
  border: 0;
  margin: 0;
  overflow: hidden;
  background-color: #000;
  color: #e6e6e6;
  font-family: Helvetica, Verdana, Arial, sans-serif;
  overscroll-behavior: none;
}

body,
canvas,
div {
  outline: none;
  -moz-user-select: none;
  -webkit-user-select: none;
  -ms-user-select: none;
  -khtml-user-select: none;
  -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}

/* Remove spin of input type number */
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
    /* display: none; <- Crashes Chrome on hover */
  -webkit-appearance: none;
  margin: 0; /* <-- Apparently some margin are still there even though it's hidden */
}

canvas {
  background-color: rgba(0, 0, 0, 0);
  display: block;
}

#GameDiv {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  padding: 0;
  border: 0;
  margin: 0;
  box-sizing: border-box;
  overflow: hidden;
  background-color: #000;
}

#Cocos3dGameContainer,
#GameCanvas {
  width: 100%;
  height: 100%;
}

:root {
  --safe-top: env(safe-area-inset-top);
  --safe-right: env(safe-area-inset-right);
  --safe-bottom: env(safe-area-inset-bottom);
  --safe-left: env(safe-area-inset-left);
}
